> For the complete documentation index, see [llms.txt](https://cobblemon-unbound.gitbook.io/cobblemon-unbound-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cobblemon-unbound.gitbook.io/cobblemon-unbound-wiki/player-starter-guide/faq.md).

# FAQ

## Game

<details>

<summary>How do Gyms work?</summary>

Gyms allow trainers to challenge Gym Leaders to earn badges. Badges represent progression and may unlock additional content or competitive opportunities. Winning gym battles helps you climb the ladder toward higher-level challenges.

</details>

<details>

<summary>What are Raids?</summary>

Raids are cooperative battles where players team up to defeat powerful Pokémon. Successful raids reward participants with rare items and special Pokémon encounters.

</details>

<details>

<summary>What are Player Towns?</summary>

Player Towns are community-built areas where trainers can live, trade, and interact. Towns often become social hubs for collaboration and friendly competition.

</details>

<details>

<summary>What are Champion Tournaments?</summary>

Champion Tournaments are bracket-style competitive events. Trainers battle through rounds to earn recognition, rewards, and server prestige.

</details>

<details>

<summary>What is the Game Corner?</summary>

The Game Corner offers mini-games and prize-based activities. It provides alternative ways to earn rewards and take breaks from standard gameplay.

</details>

<details>

<summary>What are Seasonal Events?</summary>

Seasonal Events are limited-time activities with themed rewards, special encounters, and unique challenges.

</details>

## Pokémon

<details>

<summary>How does Breeding work?</summary>

Breeding allows players to produce Pokémon with improved stats, abilities, and traits. It is one of the primary ways to build competitive teams.

</details>

<details>

<summary>What is the Daycare?</summary>

The Daycare allows Pokémon to gain passive progress while you explore and play. It’s a helpful system for long-term team development.

</details>

<details>

<summary>What is Wonder Trade?</summary>

Wonder Trade allows you to trade a Pokémon for a random one from another player. It adds surprise and excitement to team building.

</details>

<details>

<summary>What is the GTS?</summary>

The Global Trade System (GTS) allows players to list, search, and trade Pokémon with others. It helps complete collections and strengthen teams efficiently.

</details>

<details>

<summary>What are Alpha Pokémon?</summary>

Alpha Pokémon are rare and more powerful variants that offer higher difficulty and better rewards.

</details>

<details>

<summary>What are Outbreaks?</summary>

Outbreaks are mass spawns of specific Pokémon in certain areas. They are ideal for farming, hunting specific species, or shiny hunting.

</details>

<details>

<summary>What are Hunting Bounties?</summary>

Hunting Bounties are missions that reward players for capturing specific Pokémon. They encourage exploration across different biomes.

</details>

## Base Claims & Set Homes

<details>

<summary>How do Land Claims work?</summary>

Land Claims allow you to protect your builds and prevent other players from modifying your base. Claiming land ensures your progress remains secure.

</details>

<details>

<summary>How do I set a home?</summary>

You can set a home at your base to easily return later. Use the appropriate in-game command, `/sethome (name)`

</details>

<details>

<summary>Can players grief my base?</summary>

No. As long as your land is properly claimed, other players cannot modify or destroy your builds.

</details>

## Items

<details>

<summary>What is the Block and Item shop?</summary>

The Block and Item Shop allows players to purchase useful materials to support progression and building.

</details>

<details>

<summary>What are Player Shops??</summary>

Player Shops are owned and operated by players. They are part of the server’s economy and allow trading between members.

</details>

<details>

<summary>How does the economy work?</summary>

The economy is driven by player trading, shops, bounties, raids, and event rewards.

</details>

## Other

<details>

<summary>How do I earn money?</summary>

You can earn money through:

* Raids
* Hunting Bounties
* Player Shops
* Selling on the GTS
* Events and tournaments

</details>

<details>

<summary>Is the server competitive?</summary>

Yes. While casual play is supported, systems like Gyms, Raids, Alpha Pokémon, and Tournaments encourage competitive progression.

</details>

<details>

<summary>Where can I find full rules?</summary>

Full rules and policies are available on the [Rules ](/cobblemon-unbound-wiki/player-starter-guide/cobblemon-unbound-server-rules.md)page.

</details>
